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space Tag

Using the free-floating human body as the starting point for spacecraft ergonomics is the most stark example of human-centric design, where the environment challenges our traditional thinking. I love this because it applies to the metaverse, to VR/AR and to HCI. Gravity, distance and augmentation should be considered in the design of SD/UX

"Pictures, or it didn't happen!", so the saying goes. Same applies to our Mission, and we set out to design and build the carrier box to protect the cubesat, and the rig that will hold the camera that will record and document the stratospheric trip, along with the cubesat. Keep reading at the Nausolaris

Event by SpaceTech Analytics Today I attended an event on Space Mining. "Space Mining The High Frontier" is an upcoming conference taking place on July 28, 2021 (5 pm - 8:30 pm, BST) in which SpaceTech Analytics business development consultant Rand Simberg and speakers from the space-mining industry will discuss the opportunities presented by the rapidly