Why NFT’s?
NFT Opensea collection here.Spatial.io virtual exhibition here. My very first sci-fi inspired digital artwork exhibition was recently published as a collection of NFT's on the Opensea platform, using Polygon crypto. As I share it with the public, the question of 'why NFT's' deserves a thoughtful response. I had the same question before I started,
A halfway house on Vandaugh’s Moon
Traditionally i do concept art, and I have been avoiding 3D because i prefer to focus on the art direction, the concept, even the architectural plans, to give a 3D artist enough room to translate my vision into a real tangible model. I understand there must be overlap of skills. As an architect I
New spatial ergonomics
Using the free-floating human body as the starting point for spacecraft ergonomics is the most stark example of human-centric design, where the environment challenges our traditional thinking. I love this because it applies to the metaverse, to VR/AR and to HCI. Gravity, distance and augmentation should be considered in the design of SD/UX
Imaginable, by Jane McGonical
“Imaginable” by Jane McGonigal, PhD, Institute for the Future - Amazing to see this book coming to life, and to know I was involved back in 2008 in Superstruct, the future-envisioning game Jane and the Institute For The Future designed in 2008 that had as a centerpiece a highly contagious respiratory pandemic. Sound familiar? I was a
Defining wealth on a metaverse of abundance
What if instead of building wealth upon scarcity, we built it upon abundance? If we do, what will the new markers of wealth be? Currently wealth is defined by the control of limited resources. A few end up controlling the resources and creating scarcity because it benefits them - at the detriment of others. But let's
Next Top Meta-Model at the Metaverse Fashion Week in Decentraland
I run this campaign as an experiment to learn more about how things click together across the different metaverse platforms. From concept to design it's a long way, specially when adjusting to the limitations of each platform. Below, my concept art for this weekend's runway. The best way to learn is to do, so
Metaverse, here we come.
The metaverse is a Web3.0, spatial (and often 3D) game-engine-driven collection of virtual environments with expanded currency that reminds me very much of the early days of the Internet. It's experimental, mostly empty and buggy, but with a lot of very devoted people behind it. But what is the value that a Metaverse space
InfinitiOne: Launch, landing and beer yeast.
What a ride! Six months in the making, we finally launched our Infiniti One plywood Cubesat on Saturday at 13:00, starting a chase for the High Altitude Balloon that carried it 326.86 km from The Hague to Luxembourg, shooting through the Ozone layer 24,735 m into the stratosphere where the balloon burst, coming
Strat-sat progress: camera rig
"Pictures, or it didn't happen!", so the saying goes. Same applies to our Mission, and we set out to design and build the carrier box to protect the cubesat, and the rig that will hold the camera that will record and document the stratospheric trip, along with the cubesat. Keep reading at the Nausolaris
Start-ups and Accessibility to Space at the World AI Summit
I was invited by Spacefluencers to join them in a round table at the World AI Summit Amsterdam 2021 to talk about my experience in getting a start-up off the ground and achieving results with minimal infrastructure. I spoke about rapid prototyping, agile and lean approach, and DIY microsatellite design, to inspire young