INICIO
THESIS MENU
Index
Abstract
Introduction
1. Parties involved
2. Influences from...
3. The documenting...
4. Case studies...
5. Modes of comm...
6. Visualistation models
7. Conclusion
8. Bibliography
 

©Marco A. Morales, 1999-2001.

 
 
THESIS | Arrows, Boxes and Handkerchief diagrams

 Brisbane, Australia - October 1999 ver original

3. DOCUMENTING THE PROCESS

The process of visualisation and the process of keeping a record of the work done are mutually influential. Through hindsight, the recorded methods used can be improved. The visual mapping itself then becomes a record of the development of the design, and allows it to be compared (or visual elements applied) to other similar projects.

The main elements of record-keeping are a journal, diagrams and tests or prototypes. A journal will record the administrative decisions, meetings and workings of decisions. It may also record the originals and sketches of some of the models used. The diagrams may have more than one version; the refinement of design will be apparent when early designes are compared to the later ones.

In Blurred, the main diagrams became also the inventory of media and the progress chart to the degree of completion of the project. In Ethics, being the first multi-player game i had developed, the systems used (and the journal of the process) will be very helpful in future projects. The strategic plan developed for Eyewear Now was used in other internet projects shortly afterwards, and the interface design on override.com.au was the final version of a model that had evolved from Warwick Shire Council (www.warwick.qld.gov.au) and the Seafood Site (www.seafoodsite.com.au).

A very important part of the process is to keep record of the development of the project, and the methods and models used. This helps to develop the methods further with each time they are used, to improve them and enhance them. Furthermore, a systematic approach to the ordering of information will develop the ability to recogrnise and identify patterns in information, and to cross-reference and cross-apply methodologies across the different elements of the project.

Paraphrasing Jeff Jones (1999) it could be postulated that:

[Project detail + journal process + throughts] = [Generic design process + applications of process via models and diagrams]

By recording Project details (of every project) via a journal, visual diagrams, notes and personal experiences, similarities can be found. The recorded project design processes, when compared, can yield similarities used to describe a generic process with a set of specific options for generating specific outcomes (documents).

As an example, the 'Look and Feel' document was originally presented as a loose colour diagram of the interface design. Through its use in several projects, the records revealed that the client was confused about the early samples. They paid unduly attention to detail: the latin sample text, the sample images, some yet-undecided design elements. Over time, the models was improved to include the real images to be used, and the final copy. The records showed the improvement of the information flow, and it was easy to identify the cause: a better, improved Look and Feel model.

Similarly, the sequential mapping documents started as very simple diagrams showing the point of entry into a web site, and the point of exit. Through use and documentation, some further research into museum display design and wayfinding archityectural theories, the model was improved. This document now shows a very defined sequence of goals, tasks and instructions that different audiences would encounter through their navigation in a website, CDRom or other interactive spaces.

By documenting the details of every project, patterns can be seen to emerge and generic theories can be formulated, therefore producing better models to start designs with.