4.
CASE STUDIES SUMMARY
The development
of the visual models demonstrated in this document is the practical outcome
of seeking better ways to communicate ideas and information on multimedia
projects I have worked on.
There are
many such projects, spanning several years and many types of media: web,
print media, digital video, CDRom productions and many more. Some models
have been developed, improved and refined as they are used from project
to project; some other models become case-specific and only used in particular
occassions.
The four projects which I propose, (Blurred, Ethics, Override.com.au and
Eyewear Now), present the most recent refinement of these models, and
are most appropriate to explain the processes which they emerged from.
All of these
projects have involved a team of designers, a client and an audience of
some type. The life span of the project cycle is approximately between
three to four months, and they all involve the implementation of a digital
product. Here I present a description of the end product, process details
that relate to the proposed visualisation models, the extent and role
of my involvement in the project and an overview of the design process
in each project.
These projects
are:
Blurred
Ethics
Override.com.au
Eyewear Now!
|
CASE
STUDIES
Blurred
Ethics
Override.com.au
Eyewear Now!
|